![]() As great as Subspace Emissary was, it could've been even stronger if the characters had more to say to each other, developing even richer relationships as they exchange details about themselves and develop clearer friendships. The next Smash game could have a story mode similarly heavy on cutscenes but enhance the idea by introducing dialogue to each of those scenes. Instead of recording complete dialogue for each Smash character that participated in the story, the developers constructed cutscenes that told a story visually through the characters' actions and body language. However, Subspace Emissary didn't have voice acting. Brawl's Subspace Emissary was full of cutscenes showing unlikely groups of characters coming together to investigate their shared enemies and eventually save the world. Even so, the story of World of Light proved too simple and light on character interactions to really get players invested. The Spirit mechanic introduced in Ultimate got a lot of representation and use through World of Light, and the developers certainly came up with a lot of uniquely challenging battles for players to face. World of Light served its purpose in Super Smash Bros. Bosses Should Get More Play in Nintendo Games Enhancing Smash's Next Story A small Smash roster may seem like a disadvantage, but it'd be much easier to assemble the cast for a story mode that way. The next Smash game could emphasize its story mode and take advantage of a small cast by having full voice acting. While Smash Ultimate did have a story mode in World of Light, it was frankly pretty light on plot, meaning it left some players unsatisfied. have wanted a proper story mode ever since Brawl's highly compelling Subspace Emissary campaign. There's already a perfect way to make the next Smash game unique while still taking advantage of a smaller fighter roster, though. The next Smash game will inevitably have to stand out somehow while still trimming down its fighter roster significantly. Ultimate is definitely a tough act to follow. Considering how iconic Smash is, that would seem hard to believe, but Super Smash Bros. In a recent interview, franchise creator and director Masahiro Sakurai said in no uncertain terms that there are no current plans for another Super Smash Bros.game and that fans shouldn't necessarily assume that there will eventually be a new Smash title. It's strange to think that there's no clear sign of another Super Smash Bros.
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